Finalmente un force feedback decente!

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kScope
icon13  view post Posted on 18/7/2007, 09:11 by: kScope




Dato che ero stufo del forcefeedback al limite del ridicolo in gtr2 ieri sera mi sono messo a cazzeggiare un po con i vari parametri. Dopo averci smanettato per parecchio posso dire di aver trovato una configurazione che finalmente mi soddisfa!

il volante che uso č un dfp, non l'ho provato con altri volanti ma penso che dovrebbe rendere abbastanza bene. Impostate i seguenti parametri nel profiler:
Gradi di sterzata: 450
Intensitą del force feedback: 100 o 110
Mettete a zero tutti gli altri parametri e disabilitate le molle di centratura

Modificate questi parametri nel vostro .plr (sostituite tutto il blocco che va da "FFB Device Type" a "FFB jolt magnitude", i valori stanno uno sotto all'altro)
CODICE
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.80690" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.70000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.35000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.65000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6.  How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.01000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="0.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.06000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.00000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-1.20000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.50000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.


Attenzione, se sentite dei "picchi" nel ritorno di forza diminuite il valore del parametro "FFB steer force average weight" fino a trovare un compromesso tra reattivitą dello sterzo e picchi. Se diminuite il valore di "FFB steer force average weight" aumentate quello di "FFB steer force output max" per compensare la perdita di forza.

Fatemi sapere che ne pensate e se avete suggerimenti o modifiche


AH, dimenticavo... una volta modificati questi parametri NON APRITE ASSOLUTAMENTE IL MENU DEL FORCE FEEDBACK DA DENTRO IL GIOCO! se dovete fare modifiche fatele direttamente nel plr. Se volete aumentare / diminuire l'intensitą del ffb agite sul pannello di controllo del profiler. Ma in ogni caso non aprite il menu del ffb nel gioco perchč appena vi si entra alcuni valori vengono modificati automaticamente ad cazzum

Edited by kScope - 18/7/2007, 11:19
 
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